Unit 4: Introduction to Programming

Results for Unit 4: Introduction to Programming

Prog Day 19: Create a timer

Creation of a timer o Explain to students that they will make a timer that will count down from 10 to 0 ... is clicked, initialize the timer to 10. 3. Continually, wait 1 second and check if the timer = 0 a. output the current time either with a sprite or just show the variable b. If the timer = 0 make either ...application/pdf icon application/pdf attached to: Prog Day 19: Create a timer

File attachment - Gail Chapman - 1 Apr 2013 - 16:51

Prog Day 18: Rock Paper Scissors program

if they will choose rock, paper, or scissors? (Answer: It randomly chooses one using “pick random 0 to 2”.) ...application/pdf icon application/pdf attached to: Prog Day 18: Rock Paper Scissors program

File attachment - Gail Chapman - 1 Apr 2013 - 16:51

Prog Days 16-17: And, Or, and randomness

unit_4_days_16-17.pdf Exploring Computer Science Exploring Computer Science—Unit 4: Introduction to Programming Instructional Days: 16-17 Topic Descrip ...application/pdf icon application/pdf attached to: Prog Days 16-17: And, Or, and randomness

File attachment - Gail Chapman - 1 Apr 2013 - 16:50

Prog Day 15: Conditionals

unit_4_day_15.pdf Exploring Computer Science Exploring Computer Science—Unit 4: Introduction to Programming Instructional Day: 15 Topic Description: Th ...application/pdf icon application/pdf attached to: Prog Day 15: Conditionals

File attachment - Gail Chapman - 1 Apr 2013 - 16:49

Prog Day 14: Variables

do you think should happen when the green flag is clicked? (Answer: reset the points to 0.)  Ask: ...application/pdf icon application/pdf attached to: Prog Day 14: Variables

File attachment - Gail Chapman - 1 Apr 2013 - 16:48

Prog Days 10-13: Scratch stories

unit_4_days_10-13.pdf Exploring Computer Science Exploring Computer Science—Unit 4: Introduction to Programming Instructional Days: 10-13 Topic Descrip ...application/pdf icon application/pdf attached to: Prog Days 10-13: Scratch stories

File attachment - Gail Chapman - 1 Apr 2013 - 16:47

Prog Day 9: Broadcasting

unit_4_day_9.pdf Exploring Computer Science Exploring Computer Science—Unit 4: Introduction to Programming Instructional Day: 9 Topic Description: This lesson introduces th ...application/pdf icon application/pdf attached to: Prog Day 9: Broadcasting

File attachment - Gail Chapman - 1 Apr 2013 - 16:47

Prog Days 7-8: Event driven programming

unit_4_days_7-8.pdf Exploring Computer Science Exploring Computer Science—Unit 4: Introduction to Programming Instructional Days: 7-8 Topic Description ...application/pdf icon application/pdf attached to: Prog Days 7-8: Event driven programming

File attachment - Gail Chapman - 1 Apr 2013 - 16:46

Prog Days 5-6: Moving sprites

in Scratch? It is just like the 2 dimensional x y graphs from Algebra. (0,0) is in the exact middle ...application/pdf icon application/pdf attached to: Prog Days 5-6: Moving sprites

File attachment - Gail Chapman - 1 Apr 2013 - 16:45

Prog Day 4: Create a dialogue

unit_4_day_4.pdf Exploring Computer Science Exploring Computer Science—Unit 4: Introduction to Programming Instructional Day: 4 Topic Description: This lesson describes ho ...application/pdf icon application/pdf attached to: Prog Day 4: Create a dialogue

File attachment - Gail Chapman - 1 Apr 2013 - 16:45

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